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Jun 25, 2004
RESEARCH PAPER!!

First off, not everything seems to fit in a single posting. i have no time right now to correct this, as i"m n my way to hand it in on paper, completely, thanx!


 Elke Boogert

0208809

June 2004

 

 

 

 

 

 

 

Teenage Creators

 

How Teens used the tools provided by the rebellion against mass media

 

 

 

 

 

Abstract:

 

This paper started out as a topic of interest; my curiosity and concern with in the movement of youngsters and adolescents on the Internet. I wanted to know what they focus on, what sites they visit, what music and movies they download. If they download at all.

Furthermore, I linked this to the idea of users-to-creators. My next step was to research this concept; what it means, what it affects, and how much of this theory is applicable to ordinary surfers.

Next I investigated how adolescents and youngsters are becoming creators instead of users. What tools would they use, how have they learned their skills. What skills to they actually have? What made them become creators instead of sticking to the easy path? What or who was of help to them?

Lastly, as a case-study I decided to investigate a bulletin board made by young teens and discuss how they’ve formed their own environment and made their own rules. The creation of their world and the energy they pour into it.

 

Research Question:

 

How was the leap from user-to-creator utilized by adolescents to form their own culture online?

 



 

1. Movement of Adolescents on the Web

- Help

- Protecting Teens Online

- Girls and Boys

2. Users to Creators

3. Young Creators

- Photoshop and Other Tools

- Webdesign

4. Case Study: The Tribe Holland Forum

5. Conclusion

 

 

 

 

 

 

Actions of Teens Online;[1]

 

 

 

 1. Send or receive email                            56%

 2. "Chat" with people                               53%

 3. Help on homework                                 51%

 4. Just surf the net                                45%

 5. Play online games                                42%

 6. Sample/listen to music                           35%

 7. Download music/audio                             35%

 8. Get information about things you'd like to buy   34%

 9. Instant messaging/buddy lists                    29%

10. Get information on hobbies                           25%

 

 

 

 

 

 

Chapter 1: Movement of Adolescents on the web

 

 

First off, let’s define the age group that this paper is concerned with. An age group of 11 to 16 can be satisfactory but the truth is it is virtually limitless. As soon as children have the correct motor skills and understand that this piece of equipment can be used to play games with, they can use a computer.

Furthermore, it has been shown that from the age of 8 children begin to grasp the infinite possibilities of a PC and the Internet and will start to experiment. According to the TCP’s (The Children’s Partnership) website, however, it is at the age of 12 that most young people start to use all areas of the internet and with each passing day become more experienced and improve their skills. The interests of teens in online technology can be split up into the following categories: (not in order of importance)[2]

 

-         Creating websites, online diaries (weblogs), message boards and cliques

-         Web hosting and moderating message boards

-         Participating in simulations and playing games

-         Surfing, navigating, linking, and researching topics of interest

-         Forming and participating in e-groups

-         Programming with HTML and Java

-         Developing webzines and critiquing sites

-         Downloading and uploading files (Peer-to-peer)

-         Creating and editing graphics

 

Now of course, not all adolescents have mastered each of these skills, and most are just users. Users surf, research, but don’t construct their own webpage. They download music, graphics, play games, chat with their friends, but don’t try to improve on that. Some even manage up to 10 online conversations simultaneously,

Between 77 and 83 percent of teens have Internet access at home, and nearly all have an open connection at school. The percentage is still changing every day, and this number says nothing of the quality and type of connection teens have. According to an article in the Metro recently (June 23rd 2004) it is children that have the most influence on the type of Internet connection a family has in the Netherlands. Many parents feel it is a vital part of the home life, and necessary to complete a study or teen’s room. It wouldn’t be fair however to say that adolescents use their time online merely to research and network.

Evidence that teens use internet access to be informed about real-life topics, has been found by D.L.G. Borzekowski and V.I. Rickert, in their study Urban girls, Internet use, and accessing health information. According to their results, 44% of girls said they had previously tried to get health information from the Web. Of these, 50 % said that they got information on different diseases, 43% on diet and nutrition, 34% on fitness and exercise, 26% on sex, 24% on alcohol or drug abuse, 20% on mental health, 14% on various types of medicines, 12% on violence among peers, 10% on parenting, 8% on violence among dating partners, 7% on tobacco and smoking, 7% on emotional or physical abuse, 3% on sexual abuse and 1% on illness support groups.[3]

This type of research, as mentioned above, is most likely so popular because before the net became so user-friendly, the way to find out much about the above-mentioned topics, was to read magazine articles, library books, or visit a doctor. The Internet serves as a convenient time and place for these questions, but most of all it is more confidential and far less threatening than other sources. Teens are very interested in what is happening to themselves and their bodies, but it is just at this stage of their life they withdraw from adults. They feel self-conscious and avoid talking about their problems or issues. Thus can the Internet guide adolescents through this difficult phase of their life by offering a chance to discuss various topics with teens in the same situation without the chance of embarrassment.

 

     Critics agree that adolescents that spend too much time surfing cannot function properly in normal social situations.

And according to a study performed by Sanders, Field & Diego, low internet users, in comparison to high internet users, had significantly better relationships with their mothers and friends. But they found no significant differences between low and high Internet users in terms of the relationship with the father or a history of depression.[4]

Critical research projects consider adolescents to be either substance abusers, or victims of physical or have a mental abuse of some kind, suffer from depression, are stricken by violence and ache for a sense of community of some kind. These teens are the object of research 90% of the time. It seems only unhappy and needy teenagers are investigated in relation to media such as the Internet or television. The actions of ordinary teenagers remain barely unstudied.

 

Pierre Levy[5] agrees there is a definite division between what he calls organic family groups - families, clans and tribes - organized social groups - religions, institutions, countries, companies – and self organized-groups, such as virtual communities. Levy does not link this to adolescents, but he does point out one thing; that geography breaks down the constraints of communication that might affect organized groups, but should have no effect onto the family.

 

The use teens make of the web is a vital topic, due to the amount of possibilities of the Internet, and the creativity of teens nowadays. In an article published in the Journal of Medical Internet Research[6], adolescents “take more time to complete online tasks than college students, search less systematically, have difficulty formulating search queries due to misspelling and problems with the level of specificity, utilize less-advanced search syntax, and rarely consider the source of Web pages.”

     In reality this means that most adolescents could use some training with regards to their online searching methods. This study deals with adolescent researching skills on the internet pinpointing to health issues, but otherwise it is a very interesting study. Another interesting result from this study is that “little to no attention was paid to the source of the answer. In the vast majority of cases, once an answer was located, it was simply assumed to be correct.”

To touch base on a new topic, that is exactly what endangers many young surfers. In chat rooms, they like to pretend to be different than who they are – be older or younger, look differently, to in the end, feel differently. What they mostly don’t realize is that the individual on the other side of the line is most likely also pretending to be someone else.

Luckily close online communities can stimulate and entertain, inform and educate, and all within a relatively safe context. Especially when this environment is not provided at home or in the offline community, this can be vital.

According to a research project by Wolak, Mitchell and Finkelhor, the type of adolescent who are most likely to form close online relationships are girls who have high levels of conflict with their parents or highly troubled, and boys who have low levels of communication or are highly troubled. The researchers knew little about the nature or quality of the close online relationships, however, neither did they know if they were helpful relationships or not.[7]

 

     This is a new knowledge culture; enriched by various ways of knowing, build up of international culture. But the single voice finds its way. Individual viewpoints are not suppressed and this culture does not demand traditional or conventional ways of expressing them. This is attractive to anyone, and especially to teenagers.

The reason teens are so interesting is because they live on a cusp; they form the boundary between maturity and childhood. As Mary Pipher puts it

 

‘My horticulturist friend says that the environment is the richest and most diverse at borders, where trees meet fields, desert meets mountains or rivers cross prairies. Adolescence is a border between adulthood and childhood, and as such it has a richness and diversity unmatched by any other life stage. It’s impossible to capture the complexity and intensity of adolescent girls.’[8]

 

 

Help

     It has been proven that adolescents use the Internet for educational purposes primarily to answer homework questions. T

Yet the skills that they learn in computer courses at school centre largely on word-processing, making spreadsheets and accessing databases. They learn to log onto the Internet, and how to search for a topic of interest. However, these courses do not teach or develop creativity, interactivity, or online participation. Some classes do bring up how to write in html language or work multimedia applications, but they are rare.

Especially in the early days, but even in the present, the assistance to new Internet users was big business. This is based on a simple idea: whichever site could attract the most new web users for useful help, advice and tips could sell the most advertising for the highest price.

 

Many web providers today offer help for designing a web page or site under their wing – there isn’t much skill needed for such an activity. Adolescents show great interest in this easy-to-go way of producing web pages, but many teens consider it boring after a while. The creativity involved with designing backgrounds, choosing your font, the placement of text and images, altering of GIF’s or JPG’s is much greater.

Large search-sites such as Google are also in tune with teens. For example, typing in the phrase ‘Alchoholics Anonymous’ will answer on the returns page with ‘Are you looking for Alcoholics Anonymous?’

Adolescents are great users of the net, and faster than ever becoming creators as well. Teens these days have probably grown up with the Net, consider it as valuable as television, and probably have more skill and knowledge than their parents. In the nineties, teens were the fastest growing group in terms of consumers, and corporations are responding.

 

 

Protecting Teens Online: the double-edged sword.

 

 

One of the most difficult challenges is to keep youngsters away from the dangers of the Internet.[9] The pitfalls and risks of internet use are, according to TCP:

 

· Easy-to-find sites with sexually explicit images and text

 

· Easy-to-find sites promoting hatred, bigotry, violence, drugs, cults, and other things not appropriate for children

 

· Inaccurate, misleading and untrue information

 

· No restrictions on marketing products such as alcohol and tobacco to children

 

· Marketing that deceptively collects personal information from kids in order to sell products to them or their parents

 

· Requests for personal information for contests, surveys, etc., that are used in unauthorized ways

 

· Easy access to games with excessive violence and gender stereotypes

 

So-called web-nanny’s or net nanny’s are organisations that offer software that block a whole range of sites that parents feel are not suitable for their children. This software must be continually updated since there are new websites popping up every day. Unfortunately most teens find their way around this software and it is never 100% reliable.

In fact, in a Kaiser Family Foundation survey among 15-24 year olds, it found that 70% of the questioned had accidentally been exposed to pornographic websites. Yet in the same survey, 55 % of those admitted that they didn't mind. 15-17 year olds especially had little problem with this, as 21% said that they had visited a pornographic website and stayed for more than 3 minutes.

     Internet access in schools and libraries have software patches that don't allow teens to visit pornographic sites, but as a consequence also prohibit access to sites regarding sexual health. Hence the sword works another way.

Chat rooms are another area to be careful. A high percentage of adolescents use chat rooms simply to talk to their friends, rather than using the phone, but in public chat rooms anyone can talk to them. Most teens do not realise how much of themselves they are revealing in chat rooms and on web pages, but usually after “bad experiences” they only chat to people they know and remove personally identifying information from their profiles or personal web page. This is the smartest move. Many sites also give warnings not to post phone numbers, addresses or credit card numbers. Fans often organize rating systems or ask for a birth date as another barrier. Of course, these can easily be trespassed, but often it’s the thought that counts.

Truth is, children and teens online can only be protected from pornographic sites, erotic pop-ups and such by gently sifting through the bulk of information on the net and discovering for themselves what they do not want to see.

 

 

Girls and Boys

 

     Because it is in our homes, schools, and in places of business, the Net is opening up new worlds for all interested adolescents. Seven percent of 14-to-18-year-olds report having gambled (illegally) on the Internet, mostly likely using their parents’ credit card. Though this may sound meagre, the proportion is higher than the 1 to 2.7 percent found in previous studies. One in every 10 boys in the same age group say they gamble at least once a month on the Internet.[10]

 

     Most parents would agree that teenage girls are more at risk when being online than boys, which generally relates to the fact that many girls move away from computers during adolescence. Many perceive computer activity as more for boys than for girls, leaving them with a less positive attitude and less skills and abilities as their male counterparts. Generally females are underrepresented in computer science, often making up less than 30% in US Universities’ computer classes. In fact, the peak of 36% was in 1986.

 

     It’s not all bad news though. The factors that determine adolescence do, in a way, pull girls towards the PC again. In adolescence, girls search for their identities as based on their caregivers and environment. Online, they can explore their identities and make conscious choices about what to reveal and what not to.

Secondly, they realize the importance of social relationships. A set of friends are needed for support, to bounce around ideas, and the development of a certain style. Online, many teens find a sense of freedom and control. There is no need for a face-to-face confrontation yet it is a way to keep in touch with friends.

Thirdly there is in adolescence the quest for confidence and competence. This indicates the collecting of information and abilities into schemata that are used throughout life for reactions. Papert (1993) argues that girls seem to enjoy sound and graphics, online communication, and the functionality of computers when working with real-life problems and situations. Boys seem to prefer programming and abstract activities. In a way, the anonymous world of the net allows girls to increase their confidence and communication, as they don’t have to mind whoever they’re speaking to or chatting with.

 

     There is much to be found on the difference between achievements of girls and boys in the computer and Internet world. Most of the studies come down to a simple explanation: boys and men are interested in the computer as a piece of technology and equipment, most of all enjoying games. In contrast, girls and women buy software and hardware meant for their interest and use, relating to their work and tasks. Margolis, Fisher and Miller describe this as “computing for a purpose.”

To girls, the Internet and its bulletin boards, Instant Messaging and web logs offer a level of support, connectivity and provide a certain degree of natural confidence. The level of control that users find nowhere else is appealing to adolescents.

 

The manner of which boys and girls communicate online is also different. A study that compared preadolescent children by pairing them into same-sex pairs and mixed pairs found that boys in same-sex pairs interacted with one another through action, rapid changes and playful exchanges (by the way, none of the children had been introduced before). Girls in same-sex pairings interacted mostly through written dialogue. In mixed pairs, however, boys wrote more and engaged less in playful exchanges, and girls wrote fewer and increased their actions. This suggests that both boys and girls accommodate with their interacter. Girls and boys each have their own unique styles, but will moderate those patterns during late childhood to communicate with peers of the opposite sex.



 

 

Users to Creators

 

     Youngsters nowadays are not only media consumers; they are media fans, but also media producers, distributors, publicists and critics. As a society, we have long since passed the phase of passive consumers, of a mass public that buys to complete an ‘image’. With the development of the Internet, more media companies starting up very day, buyers today have more choices than 10, even 5 years ago. More choices mean more power for the costumer – and interactive audience.

First of all, let’s keep in mind that the interactive audience still operates alongside powerful media industries, but perhaps one day the two will be equal. It would however be naïve to assume that large corporations will not protect their property and power. The production of images is mostly encouraged, since it’s not considered harmful, but peer-to-peer networking has taken a severe beating since Napster was killed.

 

The reason that creators find their way around is the availability of tools and technologies, software and applications that they can download, buy, or in other ways get a hold of. By means of subcultures, online communities, a small and select fan base media production is promoted and encouraged. Many organisations and companies also encourage active spectatorship.

     In a national phone survey between March 12th and May 20th 2003, the Pew Internet and American Life Project found that more than 53 million American adults have used the Internet to publish their thoughts, respond to others, post graphics and share files (P2P). This is 44% of American adults. Of these,

21% have posted pictures on websites,

17% have posted written material on websites,

13% maintain their own website,

10% post comments to an online newsgroup,

8% have contributed material to sites run by companies,

7% have contributed materials to sites owned by organisations they know or belong to,

7% have a web cam (and use it on a regular basis),

6% have posted their own artwork on a site,

5% have added their own audio files to websites,

3% have contributed home made video files to websites,

and only 2% maintain blogs according the results of the phone survey.[1]

Of course, the contributing of material doesn’t mean that it’s updated on a regular basis, just that it is shared. Mostly it is updated very few weeks or so.

Eager content creators break into three groups; Power creators, who are most enthusiastic. Their average age is 25, and they are most likely to own blogs, use instant messaging, play games online and download music. Older creators have an average age of 58 and are most likely to have a corporate history in computer use or creation. They’re experienced, educated, share pictures, and are most likely to build their own site. Their topic of interest is mainly genealogical research. The third group are what Light calls Content omnivores, the heaviest users of the net. With an average age of 40, these creators spend considerable time online at home, doing a range of actions. They’re most likely to have a broadband connection at home, and so log on frequently.

 

Adolescents also progress in an interesting way by creating their own online environment, setting their own rules, and building their own world. Yet surprisingly, they’re not mentioned in the above survey. Perhaps the researchers should have extended their surveys and asked questions about how the family is build up.

 

Young Creators

 

     The skills of young creators start with the basics of course: typing skills, the use of the Microsoft system as a whole, the use of Microsoft office, the understanding of the system of systems (the Internet), the complexity of their own computer, installing and using software, etc.

 

In the future, the divisions between producers and consumers, authors and readers, creators and users will diminish, as I have tried to illustrate. This is already happening now, as more and more users are discovering the limitless possibilities of the Internet. However, most companies will protect their intellectual property with fierceness. Companies say; get involved, but don’t create. Buy other commercial goods to complement the ones you have, but don’t download. Love the movie, but wait till it’s released on DVD.

     The Net was first perceived as another way of reaching the consumer by advertising. Software is ingenious; spyware can be easily installed to track a users’ moves, pop-ups avoided by downloading or buying, installing special software.[2] Now it is a way for users to meet users, for sharing information or files through blogging or P2P, for the creator to find inspiration or praise. It’s become a human medium.

Children are also using the Internet now, as proven in an analysis of the website diaryproject.com in the year 2000. In an article called Sharing Children's secret thoughts, Matt Ritchel reports that teens are trying out ways to write about their lives, therefore learning how to view and relate to their experiences. They create their own world including the perception of their world. As Ritchel writes, "...the words from inside the war zone called adolescence offer naked, imaginative insights into the travails, joys, and conflicts of growing up (...) just because many of the entries discuss painful, negative experiences doesn't mean that those are the overriding feelings of adolescents. [3]

Teens aren’t interested in providing a certain service that will attract more customers, nor are they concerned with the amount of visitors to their website. Whether it's about their online diaries or their personal web page, teens produce an electronic world in accordance to their skills and abilities.

 

 

Photoshop and other tools

 

     When in the old days fans would use pen and ink, paint or coloured pencil for illustrations, nowadays software is most popular. Adobe’s Photoshop is the product of choice. It is, according to reviews, wonderful software. Especially for serious photo-hobbyists it’s a powerful graphics-manipulation tool meant for home or small-business use.

But what it really is is a way for adolescents intent on seriously learning the techniques to use their creativity to produce web-friendly graphics. Especially those that own or have access to a digital camera. The software includes everything needed to touch up an image, for the average consumer since its interface is simple and there is excellent online help, but more advanced users will like it as well. For adolescents, Photoshop presents a challenge, but not impossibility.

 

Editing software has replaced videotapes and fans nowadays produce edited footage from TV shows. They mingle it with lyrical music to make music videos, often to express a character’s emotion, devotion, and love. In that fans become media producers, and their product is distributed via peer-to-peer networking. These are virtually limitless, though most of these music videos can only be found for popular Hollywood shows. This type of fandom can be considered the loss of control over intellectual property, since fans are using images and scenes from the show to blend something new. On the other hand, corporations might be able to use these re-edited selections for their own purposes.

 

Web design

 

It is surprising how creative adolescents are when designing their own web page. Often their skills aren’t sufficient or adequate, but they make do. Web design is used but it is sometimes spotty and inconsistent. Links sometimes don’t work at all.

Mostly the content is quite personal. Information about themselves includes family data, interests, hobbies, accomplishments and awards, sometimes physical descriptions or photo’s of themselves. Mostly they comprise of a bulk of writing regarding personal emotions, goals, beliefs, plans for the future, and personal or family values. Poetry seems to most easily accessible, and deals with topics such as love, hate, relationships, death, friendships, etc. It’s an outlet for many teens. They don’t know who’s going to view their site, but it is out there – away from their own community by geography. The appeal is that there is life beyond their borders, time past high school, people further than their own street.

     The sites are relatively short-lived; most are discarded after several months of hard work, or upgraded into a newer, better thought-out version. This is entirely in queue with the adolescent mind, as they’re fickle and can become indifferent easily. 

 

 

The Tribe Holland Forum

 

     <www.bbfree.com/tthf>

 

     The favourite pastime for teenage fans of TV shows or other series is to discuss their show. To broaden the field of meanings that circulate around the primary text – mostly in an effort to arrive at the ‘truth’ of the series. One of these is The Tribe Holland Forum, centred on the show The Tribe.

It is a self-organized group, focused around the production, debate and circulation of meanings, interpretations and fantasies as a reaction to a teen soap opera. Because that is what The Tribe is; it is a soap opera, and it has all the qualities of it.

The defining quality of a soap opera is its seriality. There is a strong, individual and narrative linkage between episodes. In episodic television programs, one episode tells a somewhat contained story with a beginning and ending. A soap opera likes to see its story never end. The prediction of what is going to happen next is, for the soap opera viewer, mostly based on previous knowledge of serial characters. Soap Opera characters, also, function differently. They undergo changes that transcend a single episode, give references to events in previous episodes, can age and die. A soap opera is also meant to move slowly; so that missing one episode won’t throw the view off. [4]

 

The forum is in its entirety run and operated by adolescent fans. These girls have written their own rules for what they find appropriate. They’re resourceful. They’ve produced their forum from scratch, photoshopped pictures to add to borders and frames.

The show itself is interesting, but not exquisite. The ambivalence of it is out of the ordinary. It’s a kids’ show yet it involves teen pregnancy and sex. Ordinary social problems find their way to the screen – yet without input from adults. Most of the conversations and actions occur inside a built studio, much like a soap opera, yet enormous outside sets characterize the show.

     See, The Tribe is a post-apocalyptic show, where all people above a certain age have perished due to some mysterious virus. As a consequence kids – of all ages – are the actors in the show, and no one else. In fact, the only adults shown in the series are in flashbacks.

It’s a show aimed at pre-adolescents, in the age group 11-14, but it stretches out either way.

The Tribe Holland Forum has gathered around this television show, but it is merely a focus. Half of the site is dedicated to off-topic posts. They discuss homework, holidays, interesting bits of news and concerts. They announce updates on their own blogs, post links to personality tests, rules and developments of the site itself. Fear of spiders, the European Union, Idols and the discovery of a new planet (Sedna).

 

According to Nancy Baym, who focuses primarily on online groups surrounding soap opera’s, online communities are united and formed by interests, not by mere geography (a street or town). Shared interests are however never defining and discussions and differences will always occur. The discussions on the Forum are therefore always an interesting read. One topic, dealing first and foremost with Christian holidays, became a discussion topic regarding the importance of morals, ethics, and the Bible.

 

Fans do not have input into the run of the series, in fact they don’t have influence in when or whether The Tribe will be on television at all. The channel,


Posted at 10:51 am by rg2Boogert
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Jun 23, 2004
typing, typing, bluughh im sick.

At about the worst time possible i've become REALLY sick. My intestines are in turmoil - i can't go to the bathroom (to be specific), and i've taken every medicine in the country. I've had to cancel my last library visit to go to the doctor - though i've heard the whole tft department is closed anyhow. But i'm not so sure about that. ANYHOW i'm just writing, have about half of my story on paper and need to fill in the blanks.... Decided to do some research on Levy, internet research that is, and on Andre MacDonald and Nancy Baym, they're interesting.
My lap top has been killing me cause it's so slow, so i'm camped out at my parents' house for the next couple of days until i go to utrecht on friday... gotten so mad at my PC that i'm building a new one, all fresh and clean. Spraypainted it black and red yesterday its gorgeous.

sooo just twisting my arm trying to get this thing finished. but then i'm done till september 3rd... boy will i be happy, so happy;
ill sleep for a week.

Posted at 10:55 pm by rg2Boogert
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Jun 16, 2004
Update



Hiya!

Unfortunately I've been busy with other subjects, and haven't been able to do much writing anymore. The analysis of the website is going well, as i'm collecting data everyday that i can probably use. I'm not so sure yet though. I have a tentamen the 22nd that i need to study for, and then have another 3 full days to dedicate to my paper. it's coming together slowly. i've finished reading Mary Pipher's book. truthfully, i'd much rather dedicate my time to this project.. much more interesting :o)


Ciao
Elx

Posted at 10:22 pm by rg2Boogert
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Jun 7, 2004
Last Critical Questions!!! YEY!!! ohh don't want to sound too happy im done...

Blogs and Journalism need each other

By J.D. Lasica

 

The author of this article takes a very postive stance towards web logs, and very negative towards regular journalism. But internationally, what is most useful to provide the general public with ‘fairness, accuracy and truth’?

 

            The problem with blogging is that it generally involves a good understandin gof the english language. When reading weblogs, but especially when writing, uploading and maintaining. Of course there are international blogsites, but the circulation of stories takes longer as people have to take time out to translate them. In that, international bloggers have more interactivity than their American counterparts – but it also gives more room for faults.

Truth is, anything found on the internet can be far more easily forged than a newspaper or videotape. While a blog on the net is (usually) the product of one individual, a newspaper story is the combined effort of a team of people; the reporting journalist, the writer, the editor, the owner of the paper, the printer, etc. A newspaper, however, also has economic aspects, and commercial interests, or political standpoints that a story must agree with. And so, hence, they balance out. A story published on a weblog may not be entirely faultless, and language problems will influence connotation and level of truth, but a newspaper can make no more claims to the truth than a weblog. A newspaper depends on sources; a good web log ís a source in its own.

 

Moving Toward Participatory Journalism

Dan Gillmore

 

In what ways the profession of journalism can learn from blogging, Gillmore makes clear – but how would this occur?

 

Dan Gillmore offers many answers to this question himself – but he also states that the established order of journalism is unwilling to alter their methods of information gathering and writing. The lack of interaction that is so defining to media today is part of a system that won’t be changed overnight. The circumstances surrounding a slow diffusion of blogs into journalism will take time to prepare.

Blogs will have to prove their use time after time again. Young journalists can use a web log as a reference pad and will eventually absorb blogs into their daily lives and work. Only then will blogs be accepted as a genuine useful medium.

 

On Logos and Grassroots: the anti-globalisation movement between morals, economics and politics

Luuk van Middelaar

 

The manner at which anti-globalists communicate, through web logs, is very useful when it comes to global issues (or anti-global issues hehe). But how about small local battles, national arguments, consequences and implications?

 

Inside a single country there can be just as much turmoil as internationally. Blog drives can be an even more driving force behind action and protest groups. National and local blogs have the freedom of using their own language (let’s face it, not everyone speaks english), but also the community of bloggers is most likely smaller. More people can probably be reached by word of mouth or television than the medium of web logs. See, the medium is only as powerful as the amount of people it reaches. People will however feel more fiercely one way or another about a certain issue if it is a local issue; it influences their own back yard. So in a sense blogs have the ability to stir up much more locally than internationally. Bloggers can feel a certain way about the US election of 2004, but if they aren’t able to vote since they don’t live in the US anyhow, they won’t defend a certain candidate like a lion.

Posted at 10:41 pm by rg2Boogert
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Jun 6, 2004
writing mode

I've found a wonderful study called

Making Connections: Adolescent Girls' Use of the Internet by Janice Irene Robbins
Virginia State UNiversity
april 25th 2001
Blacksburg, Virginia
which is online in acrobat reader format.. very interesting and useful.
And i've read a book called Reviving Ophelia: saving the selves of adolescent girls written by Mary Pipher, PH.D after it was mentioned in the study by Robbins. It's very insightful and it helps a great deal, but i still feel that i need to do some serious research in the library. I'm progressing quite well, i've outlined my chapters and along the way find subtopics to discuss. This is pretty much where i am right now;

Chapters:  

Movement of Adolescents on the Web

-         Help

-         Protecting Teens Online

-         Girls and Boys

Users to Creators

Young Creators

-         Photoshop and Other Tools

-         Webdesign

Case Study: The Tribe Holland Forum

Conclusion/Discussion

I'm mostly getting ahead rather well because i think my topic is very interesting and i enjoy researching.

So far; ciao and much luck to everyone else.

Elx

 


Posted at 01:34 pm by rg2Boogert
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Jun 5, 2004
Research-Mode

Well I almost forgot to do this... i apologise

I've been in the library researching for a couple of hours this week, but haven't found exactly what i'm lookin for. I'm going back on monday, also to check the library computers for the Onderzoek Databases that they have access to from there. I used PsychInfo for a course i took last Blok, and i think that'll be interesting to look at as well. I just have to keep my research question in mind.

Then i'm at my parents' house for the weekend to do some internet research and write a couple of pages. I've formed my chapters and started with what i want to discuss.
I'm leaving my case-study for later since i haven't found all of my theory in library books yet and i want to make sure i'm getting it right.

For now, ciao. I'm working smoothly for the moment and not encountering anything i can't solve. there is (not suprisingly) a lot to be found concerning adolescents and the internet   :P

Elx

Posted at 04:22 pm by rg2Boogert
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Jun 1, 2004
h2o trubs

I still haven't been able to comment on anyone else for session 6: networks on h2o. I logged in last night after 11 and i wasn't able to - even though we're meant to have an extra day. Something about this system i don't understand sometimes. achh... oh well. I tried.

Posted at 12:29 pm by rg2Boogert
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Critical Questions week 7

Creating and managing brands,

Alice M. Tybout & Gregory Carpenter

 

            The analysis of different kinds of brands in this article is well done – but can they explain the power of brands? In other words – how does the system work?

 

            Brands work because we let them. As noted in the article, few people can actually taste the difference between two types of similar softdrinks. But ask anyone for the difference between Coca-cola and Pepsi and you’ll get a far more complex answer. The truth is, that brands are association-games. That’s how our minds work – we associate a clever advertising campaign, our previous experience with the product, and its services, the way a product looks or feels, with why we’ll buy it today. It’s the oldest method in the world. As a consumer you can disagree with it, and enforce this by not buying the product or not making use of the service next time. There are masses of people, however, that are not aware of the power of brands.

The problem that many consumers have with brands is that what a certain name or product is associated with, is not necessarily correct. Some may call it brainwashing, however, consumers still have freedom of choice. The idea is that a branded product costs much more money than a rather similar product that has no or a little-known name. And only because it’s not advertised and hasn’t had time to build its image yet.

 

 

Blogging the Market

George N. Dafermos

 

Weblogs can be considered a new market, a new opening, a place for a new kind of consumers. Yet blogging is considered as something that operates outside of the market, con-marketing I could say. Will this attempt of profit out of blogging work in reality?

 

The greatest aspect of blogging is that brand names are of no importance. Smaller companies have just as much chance of making it as larger corporations do.

There are examples of weblogs used to make money (as mentioned in the article), and some are highly succesful. In a way it is easier to use a weblog and get your name out there that to use the old-fashioned marketing systems, but in the end the latter will win. See, consumers are attuned to products and services showing up on their TV screen – they have much more question about the reliability of a service that is presented on the Net. There are many people who use the internet, but there are even more that watch television and go see films. Reaching the masses is easier through TV and reliable media, yet gétting on TV is much, much harder. Therefore starting out with your company on a weblog is a wonderful concept – but reaching a broader public will be difficult.

The use of weblogs by established and succesful companies should not be underestimated. Through weblogs an advertising precision can be achieved which is unbelievable. The amount of data and information gained can be used by marketers (and IS used by marketers to view a changing world and market).

I still haven't finished my question about Re-imagining tha ad agency. I'll post that later today.


Posted at 12:27 pm by rg2Boogert
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May 28, 2004
PC's suck.

Phew ran into a little bit of trouble at the Rotisserie system... I'm glad it's all done for this week. Almost didn't finish it. Crisis solved. I hate my computer now  :O)

Posted at 11:43 am by rg2Boogert
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May 27, 2004
Research Outline

 

 



Every child that surfs the internet visits websites, chats to others online, maybe even uploads pictures or writes text on hosted sites.

A recent development, however, is the overall shift from user to creator due to peer-to-peer networking, digital technology such as digital camera’s, applications like Photoshop. I’m interested in the movement of adolescents on the internet, but even more on how they change the internet by adding websites and bulletin boards themselves.

For children and teens this is much tougher to do that adults because generally they have less knowledge of the internet, and are not necessarily in control of how much time they spend online. Therefore it is especially interesting when adolescents make a website that many others visit.  And when they create a forum that they’ll have to work on everyday, because it’s a commitment.

 

Of course, there are many websites built by teens and dedicated to Hollywood shows, films, or stars, so I wanted to disregard those. I’ve decided to choose a bulletin board that focuses on and discusses a television show made for adolescents, to centre around the target audience. Hence I’ve chosen the site http://www.bbfree.com/tthf, a small national community that discusses the New Zealand television Series The Tribe.

 

The forum is in its entirety run and operated by adolescent fans. These girls have written their own rules for what they find appropriate. They’re resourceful. They’ve produced their forum from scratch, photoshopped pictures to add to borders and frames.

The show itself is interesting, but not exquisite. The ambivalence of it is out of the ordinary. It’s a kids’ show yet it involves teen pregnancy and sex. Ordinary social problems find their way to the screen – yet without input from adults. Most of the conversations and actions occur inside a built studio, much like a soap opera, yet enormous outside sets characterize the show.

     See, The Tribe is a post-apocalyptic show, where all people above a certain age have perished due to some mysterious virus. As a consequence kids – of all ages – are the actors in the show, and no-one else. In fact, the only adults shown in the series are in flashbacks.

It’s a show aimed at pre-adolescents, in the age group 11-14, but it stretches out either way.

 

I’d like to further investigate the theories regarding the users-to-creators leap that has been made the past couple of years. Moreover, I’d like to consider the angle of teens and preteens when this shift occurs, in the broader sense. As a focal point I take The Tribe and the Tribe Holland Forum, to illustrate and/or test proof information and theories I find.

 

My research question, is, therefore;

How was the leap from user-to-creator utilized by adolescents to form their own culture online?

- I'll accept any criticism & help.
- The pciture i've posted above is from a different website; www.Tribeworld.com. This is the official website of the tv series, and since the forum itself doesn't produce images I had to make do. It looks cool anyhow.
- Since my printer is jammed, I'll have to do with just posting this on my weblog. But i have just heard that I won't have to take it in paper form to class. yey.

Posted at 10:53 pm by rg2Boogert
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